Age/Gender: 16, Female
Location: Crooklyn
Job: Student
Karma police, arrest this man, he talks in maths He buzzes like a fridge, hes like a detuned radio.
Newgrounds Stats
Whistle Status: Gold
Exp. Points: 8,520 / 8,700
Exp. Rank #: 1,652
Voting Pow.: 6.98 votes
BBS Posts: 7,902 (4.52 per day)
Flash Reviews: 259
Music Reviews: 21
Trophies: 2
Stickers: 0
Latest Flash Reviews
It's obvious you tried really hard to create an enjoyable game, stylish 8-bit graphics and catchy rhythmic tunes, the only problem is that it just isn't fun.
In Glass Fish Rhythm you play as a fish that is turned into glass by the evil wizard who is trying to take over atlatis, in it you swim through 3 different worlds and try to make it to the end without touching ANYTHING. The gameplay is rudimentary, old and nothing particularly interesting stands out as far as it being somewhat of a rhythm game.
The good news however is that all the characters and environments are all very carefully and beautifully constructed, the graphics were top notch 8-bit goodness.
The bad news is everything else is hit and miss, the controls were either too sloppy or too sensitive and they never felt very fitting for the gameplay style. The gameplay was absolutely terrible. The game ensures you a quick and frustrating death since everything yo touch will kill you, this isn't fun and when mixed with the horrible controls creates one frustrating mess.
The game allows you to save the game whenever you want up to 3 times, I don't actually have any real complaint about this excpet for a quick FUCK YOU for not letting us save or give us any checkpoints during the final boss, if you die anytime during the final fight you have to lose all your progress and start at the begining of the level, not the fight. This was an amateur move on your part and forces the player to sit through the same boring level only to have to go back because they accidnetly brushed up against the wall because the controls are so terrible.
With great stellar graphics and artistic presentation but probably the single most frustrating gameplay, you get a....
2/10
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
William and Sly is an unusual game, it has a simple concept (get all runestones) and executes it very nicely by giving the player a great feeling of immersion as he explores the area.
First of all right off the bat great art and animation, truly tremendous, the animation was slick and the presentation was beautiful, the environment was full of surprises and grand in size. It allows the player to explore the area and immerses them to the fullest point. I don't think there wasn't a point when I wasn't surprised.
That being said, the gameplay was horrendous. The games main and only real objective is to fetch all the runestones, fair enough but because the area is so big this becomes tedious without a map. William gives you a map later but until then you're on your own and because the area is so big you will find yourself lost so many times, patches of the environment seem to repeat themselves giving the player an odd sense of deja vu. Secondly once you get the map, it's way too tiny, and it leaves a lot of what you need off, maybe that was done on purpose but it just makes the game less fun when you're rummaging around trying to find all boxes and you have absolutely no help or guidance on where to go. The darklings were also a mediocre attempt at adding enemies. They're too fast and the only way to kill them is too find a runestone then track them down. This becomes an issue when the white magic that you receive from the stone lasts about 5 seconds and you have to find one; yet you can never truly remember where it is because you just get lost. Second off the only way (as far as im concerned) to get white magic is to find and activate a runestone. That has to be the worst idea I've ever heard. Their are only 13 runestones in the game and you can only use 12 of them to kill the darklings. This would have been alright if there were an equal or less then amount of darklings, but there weren't instead there are 15 darklings spread out, some of which aren't even close to a runestone. Flying was a pain in the ass as well because you can only go in one direction and you can't decide to use them midair for a cleaner landing, but whatever it was an add on with good intentions.
LASTLY the final fight with the weird snake thing was terrible. It was frustrating and seemed like a last ditch effort to make the game more challenging. It was way too hard to find all 5 darklings in time before the snake got you and it seems impossible to actually remember his moves and if he touches you even in the slightest you lose all your fireflys and have to try again.
All in all it works best as a relaxing title but you tried to stuff a bunch of unnessary challengs into the game ruining it entirely, also the gameplay in this game was a clunky frustrating mess.
3/10
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This game is just a glorified time waster, though it does win over in style, it loses in innovation and gameplay.
The goal of Boom it is to create a chain reaction by clicking on the bombs to make them explode, a fun idea but due to the lack of gameplay mechanics the overall idea will seem dull by the 10th level.
The graphics in the game were decent, the simple style lends itself to the simple gameplay, their aren't any risks taken but the graphics are still above average. However graphics only go so far and the overall gameplay destoys whatever glory the graphics might have served.
The game plays out like you would expect, you click on a bomb and it carries out it's explosion and then carries on more explosion through other bombs causing a chain reaction. In every level you are given a certain amount of bombs to explode and are limited to the amount of clicks you get. As you continue on your edventure you will find that very little has been done to spice up the game, their are a few things: the bombs speed up and you get more clicks yet this doesn't really add much to what you're actually doing, which is simply pointing and clicking. Most of the chain reactions are made up of dumb luck that hopefully a bomb will fly by in the time that is allotted.
I'm sorry if I sound like a douchbag, I feel like you have a really fun core element you just need to expand on it, it would be nice to see in game power ups, to diversify the game.
a
5/10
Author's Response:
I'm glad you write this review, because I agree. The idea behind the game was to make a simple time-waster game, as I haven't really released anything recently. I'm wanting to improve the gameplay for a sequel, so if you have more ideas, I'd be glad if you PM'd me or something =]
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Latest Audio Reviews
"Very well done blues song."
Very nice fluid song, love the feeling, very classic blues, the instruments really compliment the feel of the song and the voice though I felt could use some work, was still very powerful and passionate.
Great blues song.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I loves this track, great instruments used and they all clashed so well, also really sets a great feeling I could see myself just chillin' with this track, keep it up man.
Author's Response:
thanks!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I'm really enjoying this track man, I love the really chill vibes it puts out, classic hip hop, keep up the good work, though to be honest the eagle sound sort of got on my nerves.
Author's Response:
oh aight dude thanks for the feedback tho!!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.