I would really like to see more episodes from this creative duo and for a start it's not bad but it does have some very noticeable mishaps.
To start off the animation and graphics were top notch, they were both smooth and well put, you obviously took a lot of time perfecting it and it really shows. The humor is the same but not as well done. You have based this entire flash of random humor which is fine because you do so well, it's just that the overall pacing of the story doesn't really help pat the humor on the back like you would want it to.
The overall storyline isn't the problem here, it's the pacing. The story is paced very slowly which when in function to the random humor doesn't really seem to fit. Random humor is usually a very quick little pinch, the pace of the flash doesn't really lend itself to that very well and makes most of the jokes seem very monotonous and dull.
With great visuals but a slow paced story which in turn dulls down the humor.
I would love to see more of this.
When I got to see the movie as a whole, the pace bothered me a lot. In the end there was not much I could do about it without major changes.
Nice thing to know for the next one.
Probably the funniest thing I've seen on this site
Honestly this was hilarious, every single joke was just so well done, and perfectly executed. The art and animation were also very well thought out.
This is one of my new favorite flashes, and I don't get why it is getting such bad reception, seriously if you can't take a little cock joke here and there with some gay jokes you should really consider leaving this website. With that being said those of you who have a sence of humor will be very pleased with how very well made this is.
I honesty can't really say a whole lot of bad things about this, sure they may have been one to many cock jokes, but there were also a lot of other great original jokes in there, my favorite would have to be MGS parody maker talks to himself, so well done!
Bravo you guys, you seriously deserve a standing ovation.
A beautiful message copped with a beautiful flash
This has defined flash. By mixing 3-D tools that add to the scenery you have created a beautiful world full of discovery.
I liked this flash heart and soul not only for the songs lovely tune but also for the smooth animation that goes by with such grace. The only thing I thought that brought this flash to life most importantly was the scenery, it was simply gorgeous. The atmosphere above the clouds gave off a smooth feeling only to be mixed with the chaotic action of the race. While the 3-D tools really added to the scenery giving it more life like personality however at the same time it also distracted the animation, what I mean by this and let me get this straight it was not your fault but sometimes the 3-D parts would twitch a bit (probably from the rendering though im not sure) this may not seem like a lot but when it did something felt off about the whole feeling of wonderfulness.
One thing I like was the message at the end of the film. The animation made it stand out a lot but the words really added to it. Only problem was that the text just seemed to come and go never really stopping for us to read which made me feel a little lost at first.
a splended animation with a greatly executed brilliant message.
Oh so Horrible.
Terrible, this is honestly one of the worst fucking games i have ever played.
Allow me to expand.
Ching Chong Beautiful is a game that sounds great on paper but in action is actually equivalent to garbage.
Not everything in this game is bad, there are a lot of redeeming qualities to be found, the sounds design, graphics and animation are all fantastic. The character's animation flows smoothly and all the characters are beautifully decoracted and full of life. The sound of the game was phenomenal, the characters quotes are hilarious although after a while he begins to sound like a twa, still though the game is pretty funny, though most of the humor is run into the ground the broken english and the overall remarks to how fucking weird Japan is, is well done.
Yet with all that style the game is fucking terrible. The characters controls are sluggish and unresponsive EVERYTHING fucking hurts him and it bogs down the gameplay because it makes for frustrating moments occur every second. What could have been a smooth slick fun obstacle course turns into pain and frustration.
Other then the muddled controls the game is weighed down by its exaggerated realism, there is so many things that can go wrong that it ruins to flow of the game, I understand running to fast into a wall and having to get knocked over, but not being able to run up stairs is just stupid. Other then than just getting knocked down every second it bothers me how overly exagerated everyting is, sure it's funny but it's god damn obnoxious when all you want to do is jump over one little box and you have to wait 10 seconds beforethe little shit falls down and gets back up.
Another issue I have is the level design, so much shit is thrown at you that it ultimately just isn't worth it to finish it. The stuff that pops out at you and the the guns that shoot at you mixed in with the slippery surfaces, clunky controls and confinement of the course limits the fun to only pain and frustration, it doesn't help that in medium and hard you have to collect those boxes.
It's a game which puts style way over substance the voice acting is tremendous
even when it's annoying at times, the graphics and smooth animation are great eye candy yet it slows down the motion of the game.
1/10 - it's just not fun.
No. Just no.
It's obvious you tried really hard to create an enjoyable game, stylish 8-bit graphics and catchy rhythmic tunes, the only problem is that it just isn't fun.
In Glass Fish Rhythm you play as a fish that is turned into glass by the evil wizard who is trying to take over atlatis, in it you swim through 3 different worlds and try to make it to the end without touching ANYTHING. The gameplay is rudimentary, old and nothing particularly interesting stands out as far as it being somewhat of a rhythm game.
The good news however is that all the characters and environments are all very carefully and beautifully constructed, the graphics were top notch 8-bit goodness.
The bad news is everything else is hit and miss, the controls were either too sloppy or too sensitive and they never felt very fitting for the gameplay style. The gameplay was absolutely terrible. The game ensures you a quick and frustrating death since everything yo touch will kill you, this isn't fun and when mixed with the horrible controls creates one frustrating mess.
The game allows you to save the game whenever you want up to 3 times, I don't actually have any real complaint about this excpet for a quick FUCK YOU for not letting us save or give us any checkpoints during the final boss, if you die anytime during the final fight you have to lose all your progress and start at the begining of the level, not the fight. This was an amateur move on your part and forces the player to sit through the same boring level only to have to go back because they accidnetly brushed up against the wall because the controls are so terrible.
With great stellar graphics and artistic presentation but probably the single most frustrating gameplay, you get a....
Fetch Quest: the game
William and Sly is an unusual game, it has a simple concept (get all runestones) and executes it very nicely by giving the player a great feeling of immersion as he explores the area.
First of all right off the bat great art and animation, truly tremendous, the animation was slick and the presentation was beautiful, the environment was full of surprises and grand in size. It allows the player to explore the area and immerses them to the fullest point. I don't think there wasn't a point when I wasn't surprised.
That being said, the gameplay was horrendous. The games main and only real objective is to fetch all the runestones, fair enough but because the area is so big this becomes tedious without a map. William gives you a map later but until then you're on your own and because the area is so big you will find yourself lost so many times, patches of the environment seem to repeat themselves giving the player an odd sense of deja vu. Secondly once you get the map, it's way too tiny, and it leaves a lot of what you need off, maybe that was done on purpose but it just makes the game less fun when you're rummaging around trying to find all boxes and you have absolutely no help or guidance on where to go. The darklings were also a mediocre attempt at adding enemies. They're too fast and the only way to kill them is too find a runestone then track them down. This becomes an issue when the white magic that you receive from the stone lasts about 5 seconds and you have to find one; yet you can never truly remember where it is because you just get lost. Second off the only way (as far as im concerned) to get white magic is to find and activate a runestone. That has to be the worst idea I've ever heard. Their are only 13 runestones in the game and you can only use 12 of them to kill the darklings. This would have been alright if there were an equal or less then amount of darklings, but there weren't instead there are 15 darklings spread out, some of which aren't even close to a runestone. Flying was a pain in the ass as well because you can only go in one direction and you can't decide to use them midair for a cleaner landing, but whatever it was an add on with good intentions.
LASTLY the final fight with the weird snake thing was terrible. It was frustrating and seemed like a last ditch effort to make the game more challenging. It was way too hard to find all 5 darklings in time before the snake got you and it seems impossible to actually remember his moves and if he touches you even in the slightest you lose all your fireflys and have to try again.
All in all it works best as a relaxing title but you tried to stuff a bunch of unnessary challengs into the game ruining it entirely, also the gameplay in this game was a clunky frustrating mess.
This is the kind of song you listen to in a convertible speeding in the desert with the top down and sunglasses on. Completely bad ass from start to finish one of the greatest riffs I've ever heard. Keep up the good work
Very well done blues song.
Very nice fluid song, love the feeling, very classic blues, the instruments really compliment the feel of the song and the voice though I felt could use some work, was still very powerful and passionate.
Great blues song.
I loves this track, great instruments used and they all clashed so well, also really sets a great feeling I could see myself just chillin' with this track, keep it up man.
This is simply amazing! Everything from the high attention to detail and the overall fact that it is all hand drawn is unbelievable good job. I love your style.
thanks man, glad you notice all the details
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