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Age/Gender: 15, Female
Location: Crooklyn
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Ticking away, the moments that make up a dull day.
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Flash Reviews: 251
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All Flash Reviews
251 Reviews | 78 w/ Responses
To be brutally honest I didn't like this game very much, this game seems to be a game that it relies more on it's technicality that it does on gameplay.
First off I must input that this game looks amazing. The graphics are simply marvelous for an online shooting game and the 3D rooms looked great for the limitations on flash, however I feel that there were to many limitations as of I found it easy to get lost in the giant areas. The walls all looked the same and when you end up in a giant maze it turns in a (excuse my english) cluster fuck of where to go.
Another element that I must say I hated was the controls, I felt that if I just so the slightest bit move my gun to left my whole body moved uncontrollably with it which in the heat of a battle made it easy to die, which is another thing there is no life system, this is huge deal in a game like this because the battles can some times get frustrating with the insanely sensitive controls and it doesn't help that you need t start all the way back at the begining of the level.
Not al is gloomy however there was one aspect of the game which I liked which was the EXP process that you undergo, as you go along on your missions certain types of kills (e.g fast and survival kills) give you EXP which can be used to add up stats to make your guy overall be better and it increases skills such as stealth.
So in a nutshell this is a game that looks beautiful but plays sloppy, the controls are over sensitive and the areas get confusing and are easy to get lost in.
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I thought thus game very fun loved the upgrades. I just feel like it needs something else.
The whole idea of the game seems like a hit and miss, I say this mainly because I felt like the whole premise of the game just doesn't work, at all. I feel like the game is mainly based on warping the music but I feel like you can't warp it at all. I feel this way because when you move the ships to the left and right it doesn't really do anything to the track it just makes it skip which makes the music sound really irritating.
Another complaint I have with this is that it's hard to control the other ships when you aren't in control of them. They seem to just flicker and jitter for no reason. I feel like it was a cool idea for the upgrades but I feel like they don't realyl add much to the warping of the sound, they all just seem to do the same thing and I feel like that part of the game could have been better.
One suggestion I have is to maybe include more power ups then just speeding it all up, because power ups in games usually will keep the gamer coming back for more.
A good idea that wasn't very well executed due to sound bugs.
7/10
Author's Response:
Thanks for the detailed review.
I agree that the way the music is affected could be improved - the skipping is a common element in glitch music, but it's usually used more sparingly than in this game. Maybe it should only skip when you collect a certain item, instead of whenever you move?
It may not have been clear to you exactly how the glitching works. Each ship's track corresponds to a separate music track (lead, drums, pad). When you move a ship, only the music track that goes with that ship is glitched. And the amount that the music skips depends on the speed of the ship.
The movement of the different ships is linked by derivatives. The easiest way to control all of them is to use the ship on the far right.
I think that having more powerups would be a good idea, especially if they affect the music. This was a very experimental sort of project, as it was my first attempt at using interactive glitch music in a game. I think some of it worked pretty well but there's definitely a lot to improve on. Thanks again for the feedback.
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It was a decent game at best I mean I found it fun till i realized how many glitches there were and that really brings down a game.
Well for starters The graphics and animation, this is the part were you excelled at, all the people and movements seemed to clean and smooth the background looked really polished and the sprites look really sweet.
Now onto the game play, this game runs like every other hack and slash shooter type metal slug. However I felt like you didn't really take the time to fully think through the whole fundamentals, you see this game could have had so much more to it like you needed to add in more then one directional shooting. You also really needed to make it easier I mean the AI for easy is just unbelievably cheap. You go up in the elevator and there already shooting before you enter. Now the glitches didn't really enter until you have to open the gate to get through (it has chains all over it) when the nazi's enter, the bullets that you shoot just fly right by them yet there's hurt you.
Now for a game that has beautiful artwork solid visuals but is weighed down by the uncaring gameplay and glitches you get a 6/10
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This is a great sequel to you fist classic game. In this game you added more power up and changed the overall game design which added a lot though I felt like something was missing from the background.
The touch ups of the game really added a lot to it. You included some nice animation as well a great Idea for a game that really seemed fair and balanced. The only thing I disliked about this was the background For one the types of games I feel like the background needs to more dynamic like the farther up you go the more the background changes which is where I felt like the game was lacking as you went up the only change was really only in color - it got darker. I felt like you could have added more effects the background that would symbolize that your getting higher and higher up.
Over all the power ups and very well though out new game design added a lot more and was a successful sequel.
8/10
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This game was mediocore. You add nothing new to this genre except for an unnecessary twist with building a palace.
Bubble shooters are pretty lame in general sure they were cool at a time but now they all just moosh together into some medicore gameplay stock pile. Which leads me to the gameplay.
The gameplay is a standard bubble shooter match 3 bubbles rinse repeat until none are left. It's hard to put a new spin on such an outdated genre and it was nice to you see you tried. The only problem was that it just seemed to unnecessary. Did I really need to build a palace and gather resources? you eventually making to game go through a whole tail spin of confusing spins mixed with mediocrity.
What was fun at first when just an average bubble shooter leads its way into an unnessasry struggle of an unexacutable spin.
5/10
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This game has a funny idea by taking characters who are peacefull and forcing them to fight, however I found that the gameplay was lacking the same fun as the graphics.
The Graphics ere top notch everyone in the game looked the way they should be and were not portrayed in any sort of offensive way (not including Mohammad) I also liked how the characters movement affected the surrounding environment which I thought was pretty sweet.
However graphics cannot carry a game all the way. The key element in all games is good gameplay which is what this game lacked. What I thought could have been done much better was if you made it more of a button masher rather then one attack and a lot of combos. I say this because all the way through all you had to do is just hold down the spacebar which ruins the whole fighting button mashing spirit. Now I know your probably saying "If you don't like holding down space bar then why do it?" Well my friend I felt as if the combos were a little to hard to really get down in time to attack which is more fighting spirit but I felt that it was just trial and error except it was more like trial and error and error and error and error.
With great garphics but horrid gameplay you get a:
4/10
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"A beautiful message copped with a beautiful flash"
This has defined flash. By mixing 3-D tools that add to the scenery you have created a beautiful world full of discovery.
I liked this flash heart and soul not only for the songs lovely tune but also for the smooth animation that goes by with such grace. The only thing I thought that brought this flash to life most importantly was the scenery, it was simply gorgeous. The atmosphere above the clouds gave off a smooth feeling only to be mixed with the chaotic action of the race. While the 3-D tools really added to the scenery giving it more life like personality however at the same time it also distracted the animation, what I mean by this and let me get this straight it was not your fault but sometimes the 3-D parts would twitch a bit (probably from the rendering though im not sure) this may not seem like a lot but when it did something felt off about the whole feeling of wonderfulness.
One thing I like was the message at the end of the film. The animation made it stand out a lot but the words really added to it. Only problem was that the text just seemed to come and go never really stopping for us to read which made me feel a little lost at first.
a splended animation with a greatly executed brilliant message.
9/10
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Very fun and addictive, classy game anyone can enjoy.
This game has a lot of things everyone can get into. This is a superb simulation of how a well er, coffee shop (really stand would be a more appropriate term) works, without getting to complex.
For starters the graphics were top notch, the artist did a good job at captivating and giving life to a beautiful 2-D scenery.
the coding commissioner did an excellent job as well, it was very well noticeable that both teams (graphics and coding) went above and beyond anyones expectations. Great job.
One thing I really didn't like about this game was that you only stay i none place, I think it would be a good idea for a second one where after time goes on you grow bigger then just a stand. This would add to the games content as well as give it some new perks.
Another thing that bugged me was the little amount of characters there were. There really was only 4 or 5 different looking people that would pass by your shop and the road would get cluttered with 5 or 9 businessmen all in the same area.
all in all a solid game with 2 misperceptions.
8/10
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This was an odd flash, very mysterious and didn't really let the watcher really sink into the feeling.
First off your graphics looked very, loopy and kinda psychedelic like it was right out of the 60's which I like. nd the animation was very smooth, the music very soft and creepy.
That doesn't mean this was perfect as of it was very short and the ending didn't really feel very exact and which all together made it look really jumbled and confusing which does of course give it an even richer creepy feel but at the same rime the end comes very abrupt maybe even to abrupt because at the end I didn't really feel like I got much out of it as I would have liked to.
I hope you get better and get you out of your Tom Fulp Syndrome.
5/10
Author's Response:
Hello Aquaticmole
I wasnt even alive during the sixties, but that loopy look was definitely what I was going for :)
You may not have completely enjoyed how abruptly it ended, but that was the sensation I wanted to give the viewer whether they wanted it or not, so either way I still win :)
maybe I'll take some pills for the sickness or something, thanks.
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"Funny yet crude humor with minor bumps"
Fist off this is a great flash that reminds me of beavis and butt head but with rough drawings, brings this movie down a few.
Both your graphics and animation really captivate the crude humor which this flash brings out. The only problem was that in some ways they just looked too rough and didn't really look like you took you rushed in order to get the flash in,
It was good start and hope to see more from this.
Author's Response:
The simple animation and crudeness was what we were trying to achieve. =)
~Night-Ranger & Superior-Babboon
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