Age/Gender: 16, Female
Location: Crooklyn
Job: Student
Karma police, arrest this man, he talks in maths He buzzes like a fridge, hes like a detuned radio.
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259 Reviews | 80 w/ Responses
This game is just a glorified time waster, though it does win over in style, it loses in innovation and gameplay.
The goal of Boom it is to create a chain reaction by clicking on the bombs to make them explode, a fun idea but due to the lack of gameplay mechanics the overall idea will seem dull by the 10th level.
The graphics in the game were decent, the simple style lends itself to the simple gameplay, their aren't any risks taken but the graphics are still above average. However graphics only go so far and the overall gameplay destoys whatever glory the graphics might have served.
The game plays out like you would expect, you click on a bomb and it carries out it's explosion and then carries on more explosion through other bombs causing a chain reaction. In every level you are given a certain amount of bombs to explode and are limited to the amount of clicks you get. As you continue on your edventure you will find that very little has been done to spice up the game, their are a few things: the bombs speed up and you get more clicks yet this doesn't really add much to what you're actually doing, which is simply pointing and clicking. Most of the chain reactions are made up of dumb luck that hopefully a bomb will fly by in the time that is allotted.
I'm sorry if I sound like a douchbag, I feel like you have a really fun core element you just need to expand on it, it would be nice to see in game power ups, to diversify the game.
a
5/10
Author's Response:
I'm glad you write this review, because I agree. The idea behind the game was to make a simple time-waster game, as I haven't really released anything recently. I'm wanting to improve the gameplay for a sequel, so if you have more ideas, I'd be glad if you PM'd me or something =]
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I would really like to see more episodes from this creative duo and for a start it's not bad but it does have some very noticeable mishaps.
To start off the animation and graphics were top notch, they were both smooth and well put, you obviously took a lot of time perfecting it and it really shows. The humor is the same but not as well done. You have based this entire flash of random humor which is fine because you do so well, it's just that the overall pacing of the story doesn't really help pat the humor on the back like you would want it to.
The overall storyline isn't the problem here, it's the pacing. The story is paced very slowly which when in function to the random humor doesn't really seem to fit. Random humor is usually a very quick little pinch, the pace of the flash doesn't really lend itself to that very well and makes most of the jokes seem very monotonous and dull.
With great visuals but a slow paced story which in turn dulls down the humor.
a
7/10
I would love to see more of this.
Author's Response:
When I got to see the movie as a whole, the pace bothered me a lot. In the end there was not much I could do about it without major changes.
Nice thing to know for the next one.
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I thought thus game very fun loved the upgrades. I just feel like it needs something else.
The whole idea of the game seems like a hit and miss, I say this mainly because I felt like the whole premise of the game just doesn't work, at all. I feel like the game is mainly based on warping the music but I feel like you can't warp it at all. I feel this way because when you move the ships to the left and right it doesn't really do anything to the track it just makes it skip which makes the music sound really irritating.
Another complaint I have with this is that it's hard to control the other ships when you aren't in control of them. They seem to just flicker and jitter for no reason. I feel like it was a cool idea for the upgrades but I feel like they don't realyl add much to the warping of the sound, they all just seem to do the same thing and I feel like that part of the game could have been better.
One suggestion I have is to maybe include more power ups then just speeding it all up, because power ups in games usually will keep the gamer coming back for more.
A good idea that wasn't very well executed due to sound bugs.
7/10
Author's Response:
Thanks for the detailed review.
I agree that the way the music is affected could be improved - the skipping is a common element in glitch music, but it's usually used more sparingly than in this game. Maybe it should only skip when you collect a certain item, instead of whenever you move?
It may not have been clear to you exactly how the glitching works. Each ship's track corresponds to a separate music track (lead, drums, pad). When you move a ship, only the music track that goes with that ship is glitched. And the amount that the music skips depends on the speed of the ship.
The movement of the different ships is linked by derivatives. The easiest way to control all of them is to use the ship on the far right.
I think that having more powerups would be a good idea, especially if they affect the music. This was a very experimental sort of project, as it was my first attempt at using interactive glitch music in a game. I think some of it worked pretty well but there's definitely a lot to improve on. Thanks again for the feedback.
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This was an odd flash, very mysterious and didn't really let the watcher really sink into the feeling.
First off your graphics looked very, loopy and kinda psychedelic like it was right out of the 60's which I like. nd the animation was very smooth, the music very soft and creepy.
That doesn't mean this was perfect as of it was very short and the ending didn't really feel very exact and which all together made it look really jumbled and confusing which does of course give it an even richer creepy feel but at the same rime the end comes very abrupt maybe even to abrupt because at the end I didn't really feel like I got much out of it as I would have liked to.
I hope you get better and get you out of your Tom Fulp Syndrome.
5/10
Author's Response:
Hello Aquaticmole
I wasnt even alive during the sixties, but that loopy look was definitely what I was going for :)
You may not have completely enjoyed how abruptly it ended, but that was the sensation I wanted to give the viewer whether they wanted it or not, so either way I still win :)
maybe I'll take some pills for the sickness or something, thanks.
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"Funny yet crude humor with minor bumps"
Fist off this is a great flash that reminds me of beavis and butt head but with rough drawings, brings this movie down a few.
Both your graphics and animation really captivate the crude humor which this flash brings out. The only problem was that in some ways they just looked too rough and didn't really look like you took you rushed in order to get the flash in,
It was good start and hope to see more from this.
Author's Response:
The simple animation and crudeness was what we were trying to achieve. =)
~Night-Ranger & Superior-Babboon
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It was an alright flash which could be much better, graphics and animation could both be more smooth.
Graphics and animation - Both were alright but could better for animation it seems like it was going to slow and for a flash that is based all around fast paced killing it felt like it was being slowed down because of the animation. Another thing that felt a little was that the enemys just sorta stayed out and didn't even try to attack the main character which overall made the flash seem very boring. Graphics. The graphics were alright but could be much improved. The backgrounds were just plain boring with little to no variation. And most of the character models just looked sloppy.
Improve on graphics and animation and this could very well be a beautiful gory flash.
Author's Response:
thanks, i'll get on that in the next one, hopefully
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The graphics are top notch but the way they enter and leave doesn't seem very creative :(
Graphics & animation - Very nice graphics show off your artistic greatness but I felt that the animation could have been better. By better I mean the way some of the objects came into the video it didn't really seem very creative some of them just show up and leave with very little creative interactivity with you.
Now I know it's tough to really nail the interactivity with something that's not really there but it seems like you didn't really try very to do it with some objects which looked a little lazy because you did it well with some but the others in which you didn't interact with really showed.
For great grapics nice interactivity with some images yet some without creative or any interactivity an 8/10
Author's Response:
I used a ton of masking if you didn't notice.... :P
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Very amusing to watch I liked how they had a whole bunch of gadgets for how to break the wall.
The animation was very smooth and nice FBF work put in. On the downside some of the backgrounds were were lacking in detail which is something that would have made this a whole much better.
While the animation was smooth and even though the grounds weren't as textured, what really kept this alive is the humor. One thing that needed to be put in would be use of Sound fx, since there was nothing but music it seemed a little dry especially when there was an explosion.
Also at the end the credit music overlaps it self into the animation if you wanted to replay it. :(
So work on textures and details for your second project. Also 50 frames collab should be due out soon in case you were wondering :3
7/10
Author's Response:
Awesome, glad you liked it! Hope to see it out soon.
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It was alright, The music could have had better quality but also, im just not a slayer fan, so whatever.
Animation was pretty bad to be honest. The whole thing was really pointless, yet for some reason fun to watch. Back on track... the animation could have defiantly been better, Try working on making them actually move whilst they're playing guitar and not just shake. Also when he was killing the guy it seemed really choppy try making the frames per second higher.
As for graphics, they honestly weren't that bad, The only thing i would have liked to see might have been a better background and nicer hands.
It twas allright the title gives what it says with no drawback what so ever. Was short and sweet and fun to watch. Just work on the animation for your next project.
Thats' it.
4/10
Author's Response:
Thanks for your review.
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Well done TMST. You have succesfully created yet another fluid epic animation. Just in time for the holidays :3
Now personaly I love the music as of I am a great Lemon Demon fan myself and i found the animation to be synced up quite nicely actually with great graphics to go around. HOWEVER. This could have been just me but I felt like the music quality was little low. Also the whole 3D scenes were really cool and all but after awhile it just sortof got really obnoxious, especially since it was with like the first 20 seconds of it, it just seemed like another 3D cut after another ):
All in all it is was a really great flash, well done :D
Author's Response:
There were only two "3D" scenes and three "first-person" ones, but they weren't all one after another. I separated them so as to be less confusing. The music is at the same quality you'd hear on the MP3.
Thanks for the other comments though!
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