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aquaticmole

23 Game Reviews w/ Response

All 95 Reviews

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Dull, boring and repetive.

This game is just a glorified time waster, though it does win over in style, it loses in innovation and gameplay.

The goal of Boom it is to create a chain reaction by clicking on the bombs to make them explode, a fun idea but due to the lack of gameplay mechanics the overall idea will seem dull by the 10th level.

The graphics in the game were decent, the simple style lends itself to the simple gameplay, their aren't any risks taken but the graphics are still above average. However graphics only go so far and the overall gameplay destoys whatever glory the graphics might have served.

The game plays out like you would expect, you click on a bomb and it carries out it's explosion and then carries on more explosion through other bombs causing a chain reaction. In every level you are given a certain amount of bombs to explode and are limited to the amount of clicks you get. As you continue on your edventure you will find that very little has been done to spice up the game, their are a few things: the bombs speed up and you get more clicks yet this doesn't really add much to what you're actually doing, which is simply pointing and clicking. Most of the chain reactions are made up of dumb luck that hopefully a bomb will fly by in the time that is allotted.

I'm sorry if I sound like a douchbag, I feel like you have a really fun core element you just need to expand on it, it would be nice to see in game power ups, to diversify the game.

a
5/10

sandfire1on1 responds:

I'm glad you write this review, because I agree. The idea behind the game was to make a simple time-waster game, as I haven't really released anything recently. I'm wanting to improve the gameplay for a sequel, so if you have more ideas, I'd be glad if you PM'd me or something =]

Good first try.

I thought thus game very fun loved the upgrades. I just feel like it needs something else.

The whole idea of the game seems like a hit and miss, I say this mainly because I felt like the whole premise of the game just doesn't work, at all. I feel like the game is mainly based on warping the music but I feel like you can't warp it at all. I feel this way because when you move the ships to the left and right it doesn't really do anything to the track it just makes it skip which makes the music sound really irritating.

Another complaint I have with this is that it's hard to control the other ships when you aren't in control of them. They seem to just flicker and jitter for no reason. I feel like it was a cool idea for the upgrades but I feel like they don't realyl add much to the warping of the sound, they all just seem to do the same thing and I feel like that part of the game could have been better.

One suggestion I have is to maybe include more power ups then just speeding it all up, because power ups in games usually will keep the gamer coming back for more.

A good idea that wasn't very well executed due to sound bugs.

7/10

axcho responds:

Thanks for the detailed review.

I agree that the way the music is affected could be improved - the skipping is a common element in glitch music, but it's usually used more sparingly than in this game. Maybe it should only skip when you collect a certain item, instead of whenever you move?

It may not have been clear to you exactly how the glitching works. Each ship's track corresponds to a separate music track (lead, drums, pad). When you move a ship, only the music track that goes with that ship is glitched. And the amount that the music skips depends on the speed of the ship.

The movement of the different ships is linked by derivatives. The easiest way to control all of them is to use the ship on the far right.

I think that having more powerups would be a good idea, especially if they affect the music. This was a very experimental sort of project, as it was my first attempt at using interactive glitch music in a game. I think some of it worked pretty well but there's definitely a lot to improve on. Thanks again for the feedback.

Holy mother of all that is holy!

Dammit you guys have done it again in this amazing fighting game.
Pros-
-Great graphics add new styles to some great flash on newgrounds
-Very fun a great button masher.
-Very inventive. The ways you incorporated New grounds themes. Was very well done
-Perfect character A.I coding seemed like a game you would want to spend 50.00 on
-All around fun

Cons.
- Not much to say except for powerups on many stages all the powerups all came in the same place on stadium I don't know if this was intentional but the powerups got boring because there was never a real challenge when getting them
- Some cplaces were hard to reach due to jump

Final Cut
10/10 great game with fun unlockables

Favorites.

NegativeONE responds:

Yeah, there are one or two fixed powerup locations in each level. I'm not really a fan of them appearing randomly. It brings a new level of strategy and intuition when you can incorporate those sorts of things right into the level design. Thanks for your comments :)

This was really fuin.

I really enjoyed playing your game I thought it was really inventive with everything i like how it's hard but without being to hard. This is really just an all around great game.
The storyline is really odd, maybe that's just me but either way this game was fun. The thing I have to say i love the most about this is the style of animation and graphics, but also your originality with the weapons (e.g. Banquet Chainsaw). Really good game. Only thing to really improve on would be the camera. It was really hard to see where you were going sometimes because the only was that you could really continue moving along was if you were all the way to the right, and when it looks like that you're constantly worried you might run into something.

Other then that this was a very solid game.

- aquaticmole

sinaiman responds:

I'm glad you enjoyed it, the best thing that I can suggest as far you being too far to the right is to walk back to the left a bit, you might find the hero to be more in towards the middle after you do this.

-Reza

Fun game you got there

yeah, i really like this game it's simople yet addicting and that's what a really fun game is. I like this game a lot it had lots of basic instructions easy to follow and the physics of swinging the ball wilst inside of the square was great. Only thing i really have a problem with was the graphics they just look like you had a great idea for a game but rushed a bit on the looks of it. It was fun but next time work on your art because that IS important

icarus responds:

Yeh you're right it was rushed...next time I will try and improve the graphics.
Thanks!

uhhhh...

way to much of a rip off. This was a little to much of a rip off of rage from everywhere from the character run/walk all the way to the money and health i mean don't get me wroung it's a fun game and so is yours it's just i don't see any oranginalty in this game. I believe this game deserves to pass but next time you should think of a more original idea

- aquaticmole

Carpo-ink responds:

Well, this game was inspired from Rage.But it still was a hell to make from the platformer engine to the animations.But at least i final made another complete game :)

not bad

yeah, i never really like these games but i thought this one was actually really good it was like a puzzel mouse game whichu dont see very often Good job

johnfn responds:

Yeah, its like a new genre :D. Thanks!

nice game

yeah, the gameplay is weet and the graphics are amzong i lu 3-d games that look as good as this very fun hard and quitw addictive make more man.

ChromeShark responds:

Weet and amazong?! Thanks :)

nice tutorial buti have one question

you say "select properties" but what what pro[erties do we select? I love this thouggh man, keep it up, don't worry your english is fine :)

scrimpy responds:

You mean in the 'draw guns' section where you should trace a gun? I mean the properties you can select if you want to trace the bitmap

btw - thanks

nice graphics

yeah, i love those graphics by buzzwerd thier amazing but i have to say that the AS wasn't the best since i know what you can do TD but, meh it was allright, the animation though seemed to go by slowly.

Buzzwerd responds:

Well, as long as you know what I CAN do, thats the most important thing... to me

The game was just something to make out of bordem from the both of us, it isn't a huge project but we think it is definatly NG worthy :P thanks for the review!

-TD

Hey, I used to be really active, now Im not.

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